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Entwickler: Bioware

Publisher: Electronic Arts

Genre: Rollenspiel

Releasedate: erhältlich

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1

Montag, 28. Juli 2014, 13:07

Mass Effect: Andromeda

Zitat

Infos zu Mako-Fahrzeug und Erforschung
Das Offroad-Vehikel Mako soll im kommenden Mass Effect seine Rückkehr feiern - das berichtet Polygon unter Verweis auf einen Vortrag von Producer Mike Gamble auf der San Diego Comic-Con. Die Spieler sollten einen großen Anteil der Zeit mit dem Fahrzeug verbringen, denn das nächste Spiel der Serie lege seinen Fokus auf die Entdeckung der Welt.

Auch ein Video-Bericht von The Escapist dreht sich um das Geländefahrzeug, welches sich vom Spieler nach dem eigenen Geschmack umgestalten lassen werde. Einen Einblick in die Charakter-Anpassung habe es ebenfalls gegeben. Bis Spieler zum Release des Spiels mit der Ausrüstung experimentieren könnten, sollen allerdings noch Jahre verstreichen. Ein weiterer Fokus des Abenteuers liege auf dem Mehrspielerpart; außerdem sei bestätigt worden, dass sich die Geschichte nicht um Commander Shepard dreht.


http://www.4players.de/4players.php/spie…ml?ref=newsfeed

Zitat

Wie bereits im Vorfeld der Messe bestätigt, nutzten die Mannen von BioWare die diesjährige Comic-Con in San Diego, um ausführlich über die Arbeiten am neuen Mass Effect zu sprechen.

Wann und für welche Plattformen das Science-Fiction-Abenteuer im Endeffekt veröffentlicht werden soll, ließen die Verantwortlichen der kanadischen Kultschmiede zwar offen, bedachten uns auf der anderen Seite aber immerhin mit diversen allgemeinen Details zum neuen Mass Effect. Wie man noch einmal versichert, wird Shepard im Rahmen der Handlung keine Rolle mehr spielen. Zwar wurde die Geschichte des neuen Mass Effect zu Lebzeiten Shepards angesiedelt, laut BioWare möchte man den Fans jedoch eine komplett neue Geschichte erzählen, in der für Shepard kein Platz ist.

Derzeit sei es aber noch zu früh, um Komponisten und verfügbare Rassen anzukündigen. Immerhin: Charaktere aus der bisherigen Trilogie könnten laut offiziellen Angaben auch im neuen Mass Effect einen Auftritt haben. Mit einem Blick auf die Technik des Titels wird ergänzt, dass die Entwickler von BioWare dank der Frostbite 3-Engine Dinge in Angriff nehmen können, von denen "sie vorher nicht einmal zu träumen gewagt haben". Hier spricht man unter anderem die zahlreichen Möglichkeiten der Charakter-Individualisierung an.

Abschließend heißt es, dass wir uns wohl auch dieses Mal auf eine kooperative Mehrspieler-Komponente freuen dürfen. Ob auch ein kompetitiver Multiplayer mit von der Partie sein wird, bleibt abzuwarten, da die Jungs von BioWare explizit darauf hinwiesen, dass man einen Coop-Multiplayer für wichtiger hält.


http://www.onlinewelten.com/games/mass-e…ableger-126861/

"Mirrors Edge is one of those rare games that touches the soul how its presented. I can't explain how it makes me feel, its hard to describe. It gives me a feeling of wanting to be free from the world & just want to run, making you feel like you just can't get far enough from everything so you just have to keep running forever."

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »egomaniacXFR« (16. Juni 2015, 00:18)


2

Freitag, 1. August 2014, 15:15

SDCC-Video


"Mirrors Edge is one of those rare games that touches the soul how its presented. I can't explain how it makes me feel, its hard to describe. It gives me a feeling of wanting to be free from the world & just want to run, making you feel like you just can't get far enough from everything so you just have to keep running forever."

3

Freitag, 7. November 2014, 20:23

Artworks & Infos

Zitat

During the N7 livestream, Bioware just showcased a new piece of concept art of the next Mass Effect, that still doesn’t have a final name.

It was also mentioned that several developers from Dragon Age: Inquisition are joining the next Mass Effect team to help “bring the game to the next level.”

According to the developers, the goal is not to simply make “Mass Effect 4,” but to really bring the franchise forward by introducing a lot of new concepts, and that it will be the “biggest Mass Effect yet.”

The first two pieces of concept art show the Mako, and the devs mentioned that the new experience with it is completely different from the past and a lot of fun, with many at the studio that spend a lot of time just driving around.

Interestingly, the fourth and fifth concepts below were mentioned to be about the architecture for new alien species created for the new game, presumably for a peaceful and a hostile species respectively.

The sixth concept shows an environmental scan skill or tech which will fit the theme of exploration that permeates almost every aspect of the game.

Of course all the concepts look absolutely lovely. This game seriously can’t come early enough.

Spoiler Spoiler










http://www.dualshockers.com/2014/11/07/b…l-environments/

Zitat


  • Several of developers from Dragon Age are transferring to the Mass Effect team to “bring the game to the next level.”
  • The developer is holding on to the mass effect legacy, but is also using it to “leap forward,” and adding a lot of new concepts.
  • The game is as its core a Mass Effect game.
  • The goal is to build the biggest Mass Effect game yet.
  • There will be alien planets and more terrestrial looking planets to explore.
  • The uses of the Frostrbite engine and the focus on current gen platforms (PS4 and Xbox One) and PC Bioware can take things to a different level and create an experience “even truer to the initial vision,” because many of the limitations created by older platforms are now removed.
  • The theme of the contrast between organics and synthetics will return.
  • Some of the early work going on on the engine engine is just beautiful
  • The beautiful new areas of the game aren’t just places you can walk around in, but they’re tied to something larger.
  • When the developers talk about exploration, they’re not talking just about discovering new places, but also cultural exploration, discovering new races and new things about known races.
  • Exploration is not forced on players. It’s all about freedom and you get to decide what you want to do. You can either put exploration aside or lose yourself in it for hours and hours on end.
  • There are amazing “vaults and tombs” in the game, and there’s a mystery behind them, and that’s also part of the exploration component of the game.
  • The depth of the exploration experience is “super important,” so the players will have many tools at their disposal to that end.
  • The protagonist of the game is someone who is “becoming an hero.” He’s skilled and capable but hasn’t reached the legendary status Shepard has even at the beginning of the Mass Effect trilogy.
  • BioWare wants to keep the player immersed in the world as much as possible, so there won’t be too many cutscenes and the like.
  • Frostbite and focusing on new generation platforms will allow to build a more immersive experience.
  • Despite the exploration theme there will still be plenty shooting and fighting like in the previous Mass Effect games, with the same quality of tools which you had before.
  • Exploration is all about fun, and having unique moments outside of the classic combat-related gameplay.
  • There’s still a lot of conflict in the game, there’s a lot for the hero to solve and figure out, a lot of opportunities to shoot people in the face, but BioWare wants to marry the concept with exploration properly so the experience is really well rounded.
  • You’re not alone in the world exploring, so creating relationships with other characters is still an “absolute central piece” of the game.
  • Given that the context of the game is changing, the dynamics between the hero and the other characters have also evolved from the previous games.
  • BioWare wanted to make space exploration as important to the game as the rest of the game.



http://www.dualshockers.com/2014/11/07/n…fo-on-the-game/

"Mirrors Edge is one of those rare games that touches the soul how its presented. I can't explain how it makes me feel, its hard to describe. It gives me a feeling of wanting to be free from the world & just want to run, making you feel like you just can't get far enough from everything so you just have to keep running forever."

4

Samstag, 18. April 2015, 13:01

Infos aus Umfrage geleakt

Zitat

The Next Mass Effect Context:

The next Mass Effect game takes place in the Helius Cluster (a cluster of 100s of solar systems in the Andromeda Galaxy), far removed by time and space from Commander Shepard’s heroic acts and the final events of the Mass Effect trilogy. You are a pathfinder, a combat trained but un-tested explorer leading an expedition into the Helius cluster to establish a new home for humanity. As you explore this sprawling series of solar systems (over 4x the size of Mass Effect 3), collecting resources and building colonies, you will encounter the savagery of untamed lands in the form of cut-throat outlaws and warring alien races. To survive and colonize the wild reaches of space, you will need to grow your arsenal, your ship, your crew and make strategic (and often uneasy) alliances to fight against increasingly menacing foes. Along the way, you will encounter the remains of a once powerful and mysterious alien race, the Remnant, whose forgotten technology holds the key to gaining power in this region of the galaxy. As you uncover who the Remnant were, and the mysteries their ruins contain, you are drawn into a violent race to find the source of their forgotten technology that will determine the fate of humanity.

Collect Resources to Fuel your Growth:

Scour solar systems and planets within the Helius Cluster to find valuable resources and blueprints of long forgotten alien technology that will allow you to craft better equipment and weapons, such as improving your leg armor to allow you to jetpack jump, or upgrading your cryo-beam (laser cannon) to target enemies or do area damage around you to clear out close threats. As you build your arsenal and resource infrastructure, you will be able to explore deeper into the increasingly dangerous and resource-rich solar systems of the Helius Cluster.

A Capable Crew:

Throughout the story, you will recruit seven distinct crew members to fight by your side. Each crew member has a unique personality and specific abilities that open up strategic options as you choose which two of them to bring into each mission. For example, Cora has the ability to deploy a biotic shield that protects everyone in the bubble while still allowing you and your squad to fire out of it. Your crew will grow alongside you as you explore the Helius Cluster, and you can choose how you upgrade your crew’s weapons, gear and abilities to increase their individual combat effectiveness. Create the perfect squad to react to any situation and to support your preferred gameplay style.

Your Crew, Your Story:

Your crew members aren’t merely hired guns – they are part of the living universe in the Helius Cluster that develops in response to your actions and choices. Increase each crew member’s loyalty by pursuing missions that are important to that specific character. For example, when a Krogan colony ship has been stolen by one of the outlaw factions leaving the colonists stranded without resources to survive, your Krogan squad mate, Drack, is determined to strike out against them. If you take the mission and help him track down the outlaws’ hideout to return the ship to its rightful owners, Drack’s loyalty toward you and your squad will increase and Drack will unlock a brand new skill tree.

Explore each individual’s backstory and develop your relationship with them through conversations and unique missions. True to Mass Effect, what you choose to say will directly affect your crew’s loyalty and relationship with you, and will open up different conversations and narrative opportunities at the end of the game depending upon how you approach each encounter.

Deployed Strike Team Missions:

The Helius Cluster is 1000s of light years across, and you can’t be everywhere at once. As you develop more colonies, resource bases and settlements, you have to be able to keep them safe. Spend resources to recruit mercenaries and develop an AI controlled Strike Team that you can deploy to take on randomly generated, time-sensitive missions. Strike Team missions take many forms, including settlement defense and Remnant artifact recovery, which will take real-time to complete. Send your Strike Team out on a mission while you continue playing the main game and they will return, 20 – 30 minutes later, having gained rewards such as XP, currency and equipment based on the success of their mission. Spend money and resources to train your Strike Team and acquire better gear for them, which will increase their success rate and allow them to take on more difficult missions for greater rewards.

Active Strike Team Missions:

When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect’s multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another person’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions.

Multiplayer “Horde” Mode:

The next Mass Effect’s “Horde” multiplayer pits you and up to three of your friends against waves of enemy troops on various battlefields throughout the galaxy. Players fight together to survive increasingly difficult enemy attacks and accomplish objectives, like disabling a bomb near a colony base or assassinating a target. Progress through multiplayer missions to gain XP and earn new multiplayer specific weapons, characters, weapon mods, and pieces of equipment, which can be customized between matches. Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.

Establish Settlements:

Search solar systems for rare habitable planets to establish a settlement that could serve as a base for humankind’s new home in the Helius Cluster. As you build permanent settlements, you will make strategic choices on where to focus your new base’s resources. For example: Recon Settlements will clear fog of war from the space map and give the player more strike team missions to choose from, while Mining Settlements will periodically supplement the player’s supply of crafting materials.

Dialogue:

Building upon the rich history of strategic dialogue that has defined the Mass Effect series, you can make meaningful choices in every conversation you have with characters that impact the way your game evolves. The next Mass Effect adds deeper control over your conversations through a greater ability to interrupt and change the course of the conversation as it is happening. During certain conversations, you will be able to take action based choices, such as the option to pull out your gun and force someone to open a door instead of convincing them to do it through conversational guile. Action based choices give you more options for how you approach dialogue with characters in the game and can lead to more extreme outcomes on the story as it evolves around the decisions you make when interacting with a huge cast of NPC characters.

Seamlessly Travel Through the Next Mass Effect Universe:

As you pilot your space ship, Tempest, across the 100s of solar systems that are seamlessly connected in the next Mass Effect, you will encounter new planets filled with valuable resources, intelligent life, conflict, and alien technology that all give you opportunities to increase the power of your character, your ship and your team so that you can build them into a force that perfectly suits your gameplay style. Transitions between activities, like flying your Tempest (space ship) across a solar system to land on a mineral rich planet, then jumping into your Mako (land vehicle) to explore the surface of planet, all happen smoothly without loading screens.


Fortsetzung im nächsten Beitrag...

"Mirrors Edge is one of those rare games that touches the soul how its presented. I can't explain how it makes me feel, its hard to describe. It gives me a feeling of wanting to be free from the world & just want to run, making you feel like you just can't get far enough from everything so you just have to keep running forever."

5

Samstag, 18. April 2015, 13:02

Zitat

Customize and Share Your Experience:

Discover new things in Andromeda Galaxy, like alien artifacts and natural wonders, that serve as trophies and decorations that you can use to modify the look of your character, Tempest (Space Ship) and Mako (land vehicle). Customize the way your squad and your character look with clothes and aesthetic modifications that you unlock throughout the game. Photos you take from the far reaches of the galaxy can be used to decorate your starship or sold to certain characters.

Remnant Vault Raids: Find and activate Remnant Monoliths to unlock Remnant vaults. Explore abandoned Remnant ruins to find and locate a powerful artifact, but once you remove it you will trigger the vault defenses that will arm traps, activate defense robots and even change the architecture of the vault itself to stop you from escaping. Fight your way out of the vault and you will be rewarded with valuable loot, including powerful gear, crafting resources and Star Keys that can be used to unlock massive orbital facilities in space that grant permanent stat bonuses.

Optional Elite Remnant Vault Raids are scattered around the Helius Cluster located in special orbital facilities that are unlocked by Star Keys. Similar to the standard Remnant Vaults, you enter them to retrieve a special artifact which will trigger the vault defenses that arm traps, activate defense robots and change the architecture of the vault itself to stop you from escaping. However, Elite vaults ratchet up the difficulty of the encounter with increasingly powerful defense robots and traps, as well as roaming outlaws and deadly Khet patrols that are also in search of the elite artifacts. Elite Remnant vaults will test the limits of your combat and puzzle solving acumen, but with greater difficulty comes greater rewards. Gain rare loot, narrative acclaim and huge rewards for completing these daunting challenges.

Khet Outposts:

As you explore planets throughout the Helius Cluster, you will encounter Khet Outposts. These outposts are optional combat experiences where you enter the outpost and fight off waves of enemies. Destroy Khet outposts to earn XP, rewards and thwart their growing power in the region. Your allies will reward you with praise and increased narrative options as you fight to remove the Khet presence from the region.

Drive and upgrade your Mako (land vehicle):

Explore the surfaces of 100s of planets in the Helius Cluster in your versatile land vehicle, the Mako. Whether you are looking for a place to set up a colony, searching for a Remnant vault or attacking a Khet Outpost, you will enjoy getting there in your Mako. Equip and upgrade your Mako in dozens of ways, like adding turbo boosters, upgrading your shield generator or adding a Hostile Detector to your radar to create the ultimate planetary exploration vehicle. Finally, get your Mako looking the way you want with a custom paintjob.


http://www.neogaf.com/forum/showthread.php?t=1031314

"Mirrors Edge is one of those rare games that touches the soul how its presented. I can't explain how it makes me feel, its hard to describe. It gives me a feeling of wanting to be free from the world & just want to run, making you feel like you just can't get far enough from everything so you just have to keep running forever."

6

Dienstag, 16. Juni 2015, 00:24

Trailer + Infos + Release

Zitat

BioWare zeigte auf der E3-Pressekonferenz von Electronic Arts einen Konzept-Trailer zu Mass Effect: Andromeda (ehemals Mass Effect 4) auf Basis der Frostbite-Engine. Das Video soll die optische Messlatte für das fertige Spiel sein. Aaryn Flynn (Studio General Manager BioWare Canada) und Yanick Roy (Studio Director und BioWare Montreal) meinen dazu: "Das bisherige Ergebnis kann sich unserer Meinung nach wirklich sehen lassen, und wir werden uns ganz auf PC und die aktuelle Konsolengeneration konzentrieren. Und im Rahmen der noch vor uns liegenden Entwicklung können wir sicher noch die ein oder andere Feinjustierung vornehmen."

Erscheinen soll das Spiel zu Weihnachten 2016. Die Entwickler erklären den Hintergrund: "Als wir die Orginaltrilogie von Mass Effect Anfang 2013 mit 'Mass Effect 3 Citadel' abgeschlossen hatten, waren Planung und Design von 'Mass Effect: Andromeda' bereits in vollem Gange. Wir wussten, dass unser Fundament die besten Bestandteile der bisherigen Mass Effect-Spiele sein sollten: spannende neue Welten, die es zu erkunden gilt, großartige Charaktere und intensive Action. Gleichzeitig wollten wir aber auch die Erwartungen an ein Mass- Effect-Spiel klar übertreffen und erweitern. Wir können an dieser Stelle noch nicht ins Detail gehen, aber wie ihr am Trailer und dem Titel seht, geht es um ein brandneues Abenteuer, das an einem fernen Ort lange nach den Ereignissen der Original-Trilogie spielt. Ihr werdet einen männlichen oder weiblichen Menschen spielen, allerdings nicht den Charakter aus dem Trailer. Ihr werdet eine völlig neue Galaxie erkunden und den neuen und verbesserten Mako steuern, den ihr gesehen habt. Und natürlich werdet ihr ein neues Team von Abenteurern zusammenstellen, mit denen ihr zusammenarbeiten und in die Schlacht ziehen könnt. Und wie gewohnt kommt auch die Liebe nicht zu kurz."


http://www.4players.de/4players.php/spie…ml?ref=newsfeed


"Mirrors Edge is one of those rare games that touches the soul how its presented. I can't explain how it makes me feel, its hard to describe. It gives me a feeling of wanting to be free from the world & just want to run, making you feel like you just can't get far enough from everything so you just have to keep running forever."

7

Dienstag, 16. Juni 2015, 00:38

Und ein kleines Artwork


"Mirrors Edge is one of those rare games that touches the soul how its presented. I can't explain how it makes me feel, its hard to describe. It gives me a feeling of wanting to be free from the world & just want to run, making you feel like you just can't get far enough from everything so you just have to keep running forever."

8

Dienstag, 21. Juli 2015, 13:19

Bioware's Audio Team


"Mirrors Edge is one of those rare games that touches the soul how its presented. I can't explain how it makes me feel, its hard to describe. It gives me a feeling of wanting to be free from the world & just want to run, making you feel like you just can't get far enough from everything so you just have to keep running forever."

9

Sonntag, 20. September 2015, 17:34

Drew Karpyshyn wieder bei Bioware!

Zitat

Update in Drew Karpyshyn's Blog

Speaking of full circle, here’s the second piece of big news: as of this past week, I am back working at BioWare again! For those who don’t know, I spent over a decade with BioWare working on many award winning and fan-beloved games like Mass Effect 1&2, Knights of the Old Republic and the Star Wars: The Old Republic Online MMO. A few years ago I left BioWare to focus on my Chaos Born novels, but now that the trilogy is finished, I’ve decided to come back into the fold. But for those of you who love my novels, don’t worry – I’ll still be writing more of those, too!

Working at BioWare was a challenging but very rewarding job, and it’s good to be back as part of the team. The thing I missed most about BioWare was the amazing people I got to work with, and luckily for me many of them are still there! I suspect a lot of folks are going to wonder if this means BioWare is about to announce a new project tied to my return. The short answer: no. I originally came to the Austin studio many years ago to work on SWTOR and – at least for now – that’s what I’m focusing on again.

drewkarpyshyn.com


http://www.allgamesbeta.com/2015/09/drew…ass-effect.html

"Mirrors Edge is one of those rare games that touches the soul how its presented. I can't explain how it makes me feel, its hard to describe. It gives me a feeling of wanting to be free from the world & just want to run, making you feel like you just can't get far enough from everything so you just have to keep running forever."

10

Montag, 5. Oktober 2015, 14:29

Neue Infos noch in diesem Jahr

Zitat

Nach der offiziellen Ankündigung von “Mass Effect Andromeda” auf der E3 im Juni wurde es leider recht still um den neuen Ableger.

Dass dies allerdings nichts Schlechtes sein muss, versicherten uns die Jungs von BioWare in einem aktuellen Statement. Wie Yanick Roy, der seine Brötchen als Studio-Oberhaupt von BioWare Montreal verdient, versichert, macht “Mass Effect Andromeda” hinter den Kulissen große Fortschritte und sieht mittlerweile besser aus als der Teaser, der im Rahmen der E3 2015 präsentiert wurde.

Und was ist mit den Fans der Reihe, die seit Juni mehr oder weniger auf dem Trockenen sitzen? Diese werden laut Roy im Laufe des Winters mit weiteren Details zu “Mass Effect Andromeda” bedacht. Einen handfesten Termin ließ sich Roy diesbezüglich zwar nicht entlocken, es wird allerdings gemunkelt, dass uns am sogenannten N7-Day, der am 7. November zelebriert wird, weitere Informationen und die eine oder andere Überraschung zu “Mass Effect Andromeda” ins Haus stehen könnten.


http://www.play3.de/2015/10/05/mass-effe…in-diesem-jahr/

"Mirrors Edge is one of those rare games that touches the soul how its presented. I can't explain how it makes me feel, its hard to describe. It gives me a feeling of wanting to be free from the world & just want to run, making you feel like you just can't get far enough from everything so you just have to keep running forever."

11

Montag, 2. November 2015, 11:27

Die selbe Technologie wie bei Star Wars Battlefront kommt zum Einsatz

Zitat

Auch wenn das kommende Sci-fi-Rollenspiel “Mass Effect: Andromeda” noch mehr als ein Jahr auf sich warten lassen wird, so bekommen wir mit einem aktuellen Infobröckchen einen Hinweis auf die zu erwartende Grafik. Laut dem für “Mass Effect: Andromeda” zuständigen Development Director Chris Wynn wird das Rollenspiel dem Multiplayer-Shooter “Star Wars Battlefront” wohl in nichts nachstehen. Die kürzlich durchgeführte Beta zu “Battlefront” hinterließ bei den mehr als neun Millionen Spielern spielerisch zwar gemischte Gefühle, doch die Grafik und die Soundkulisse konnte so ziemlich alle Spieler überzeugen.

Ein Twitter-Nutzer fragte Wynn, ob die Grafik von “Mass Effect: Andromeda” noch besser als “Star Wars: Battlefront” werden würde. Wynn gab daraufhin zu verstehen, dass man “dieselbe Technologie” verwendet und man die “Erkenntnisse aus der Entwicklung untereinander teilt”. Da die Entwicklung natürlich noch weiter läuft, ist damit zu rechnen, dass “Mass Effect: Andromeda” sogar noch besser als das neue “Battlefront” aussehen könnte.

Genauer können wir das wohl aber erst beurteilen, wenn im nächsten Jahr das erste Gameplay-Material zu “Mass Effect: Andromeda” veröffentlicht wird. Electronic Arts und die Rollenspiel-Experten von BioWare werden das Sci-Fi-Rollenspiel voraussichtlich Ende nächsten Jahres für die PlayStation 4, Xbox One und den PC veröffentlichen.


http://www.play3.de/2015/11/02/mass-effe…mt-zum-einsatz/

"Mirrors Edge is one of those rare games that touches the soul how its presented. I can't explain how it makes me feel, its hard to describe. It gives me a feeling of wanting to be free from the world & just want to run, making you feel like you just can't get far enough from everything so you just have to keep running forever."

12

Samstag, 7. November 2015, 22:56

N7-Day Trailer


"Mirrors Edge is one of those rare games that touches the soul how its presented. I can't explain how it makes me feel, its hard to describe. It gives me a feeling of wanting to be free from the world & just want to run, making you feel like you just can't get far enough from everything so you just have to keep running forever."

13

Mittwoch, 2. März 2016, 11:30

Release erst 2017

Zitat

Auf der E3 im vergangenen Juni wurde das Science-Fiction-Rollenspiel “Mass Effect Andromeda” endlich offiziell enthüllt.

Dieses befindet sich bei den kanadischen Rollenspiel-Experten von BioWare in Arbeit und wird auf dem PC, der Xbox One sowie der PlayStation 4 das Licht der Welt erblicken. Nachdem es bisher hieß, dass “Mass Effect Andromeda” Ende des Jahres veröffentlicht werden soll, räumte Blake Jorgensen, CFO von Electronic Arts, auf der Media & Telecom Conference ein, dass sich die Fans der Reihe bedauerlicherweise noch etwas länger als zunächst geplant gedulden müssen.

Demnach entschloss sich das Unternehmen dazu, “Mass Effect Andromeda” auf das erste Quartal des kommenden Jahres zu verschieben. Weiter heißt es, dass der Release aber definitiv noch im laufenden Fiskaljahr 2016/2017 erfolgen wird. Dieses endet am 31. März 2017.

Im Zeitraum zwischen dem 1. Oktober und dem 31. Dezember möchte sich Electronic Arts laut Jorgensen auf die Veröffentlichung der neuen “Battlefield”- und “Titanfall”-Ableger konzentrieren.


http://www.play3.de/2016/03/02/mass-effe…eint-erst-2017/

"Mirrors Edge is one of those rare games that touches the soul how its presented. I can't explain how it makes me feel, its hard to describe. It gives me a feeling of wanting to be free from the world & just want to run, making you feel like you just can't get far enough from everything so you just have to keep running forever."

14

Samstag, 2. April 2016, 12:41

Geleaktes Material

Soll 2014er Material sein:

https://vid.me/p41b

"Mirrors Edge is one of those rare games that touches the soul how its presented. I can't explain how it makes me feel, its hard to describe. It gives me a feeling of wanting to be free from the world & just want to run, making you feel like you just can't get far enough from everything so you just have to keep running forever."

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15

Sonntag, 12. Juni 2016, 21:55

MASS EFFECT™: ANDROMEDA - EA Play 2016 Trailer


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16

Freitag, 9. September 2016, 13:52

PS4 Pro-Gameplay


17

Freitag, 13. Januar 2017, 15:05


"Mirrors Edge is one of those rare games that touches the soul how its presented. I can't explain how it makes me feel, its hard to describe. It gives me a feeling of wanting to be free from the world & just want to run, making you feel like you just can't get far enough from everything so you just have to keep running forever."

Erleuchteter

Beiträge: 4 959

: Doktor-Monroe

Wohnort: Oahu - Robins Nest - Gästehaus

Beruf: Eskimo Brother

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18

Samstag, 21. Januar 2017, 10:52

Satt!

19

Donnerstag, 26. Januar 2017, 19:37


"Mirrors Edge is one of those rare games that touches the soul how its presented. I can't explain how it makes me feel, its hard to describe. It gives me a feeling of wanting to be free from the world & just want to run, making you feel like you just can't get far enough from everything so you just have to keep running forever."

20

Freitag, 17. Februar 2017, 22:56


"Mirrors Edge is one of those rare games that touches the soul how its presented. I can't explain how it makes me feel, its hard to describe. It gives me a feeling of wanting to be free from the world & just want to run, making you feel like you just can't get far enough from everything so you just have to keep running forever."

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